CuberoxLearn the Rubik’s Cube
Glossary

Speedcubing vocabulary

The words you’ll come across in videos, forums and at competitions.

CFOP
Cross, F2L, OLL, PLL: the most widely used speedcubing method, also called the Fridrich method.
Cross
The 4 edges of the first face, lined up with the centers. The first step of CFOP.
F2L
First Two Layers: the first two layers, built pair by pair (corner + edge).
Pair
A corner and an edge that belong in the same F2L slot, inserted together.
Slot
One of the 4 gaps between the cross and the middle layer, where you insert a pair.
OLL
Orientation of the Last Layer: making the whole top face yellow. 57 cases.
PLL
Permutation of the Last Layer: moving the top pieces to their correct spots. 21 cases.
2-look
Doing OLL or PLL in two steps with just a few algorithms, before learning the full set.
AUF
Adjust U Face: the U, U' or U2 you do before or after an algorithm to line up the top layer.
Trigger
A short sequence that shows up everywhere, like R U R' or R U R' U'. You execute it in one motion.
Sexy move
R U R' U'. The most famous trigger.
Sledgehammer
R' F R F'. Another common trigger (OLL, F2L).
Finger tricks
Turning the faces with your fingertips (index for U, wrist for R) instead of your whole hand.
Lookahead
Tracking the next piece while your hands finish the current one. The key to eliminating pauses.
TPS
Turns Per Second: how many moves you make each second.
Inspection
The 15 seconds before an official solve to look at the cube without turning it.
ao5, ao12
Average of the last 5 or 12 times, dropping the best and the worst. ao5 is the official competition format.
DNF
Did Not Finish: a failed or unfinished solve. +2: a 2-second penalty.
PB
Personal Best: your best single or your best average.
WCA
World Cube Association: the organization that runs official competitions.
Pop
When a piece flies out of the cube during a solve. A well-tuned cube almost never pops.
Lock-up
A face jamming mid-turn, usually because a layer wasn’t aligned.
Color neutral
Being able to start with a cross of any color. Useful at a high level, not when you’re starting out.
Rotation
Turning the whole cube (x, y, z). Every rotation costs time, so you try to keep them to a minimum.